![]() ![]() #Pid soundtrack game trial#Trial and error is a punishment in this game and the added control woes really grate on the experience at times. If this was a short, two-minute battle it wouldn’t seem quite so antagonising, but when the battle itself lasts around 5 minutes, combined with the control battles, it quickly adds up. However, if you are hit just once, you have to start the whole process again. A huge hulking beast, the Butler then initiates a clean-up sequence and you are tasked with finding and hitting his weak spots. ![]() You start this battle by smashing some plates on the table, in response to which the Butler turns around and flies in your direction. Meet the Butler, a flying robot headed waiter and the first boss, who is a quite simple one to beat when you break down the process, but to actually do so successfully is an infuriating and often perplexing endeavour. ![]() You will find yourself repeatedly annoyed by the often unresponsive input when it comes to the game’s larger-than-life (and clearly Bionic Commando: Rearmed-inspired) bosses, however, each an exercise in patience and often in frustration. Whether jumping from platform to platform, floating along one of the light illuminated gravity wells, or even collecting the glittering array of star constellations, movement isn’t perfect. Once you get used to the responsive quirks of the controls, traversal can be quite a fun endeavour. Thankfully, the game does, however, frequently save – usually with each new screen – so you have a quick-start should anything tragic befall you, as is often the case. Pid‘s controls will frustrate and at times make you put the pad down and take a break. The controls at times can be rather sluggish, with Kurt not jumping when requested, resulting in many falls to death or countless boss battle restarts. There is a conspiracy of sorts afoot and Kurt is tasked with finding out what is happening on the planet, who is hunting him and why the ruler will not allow anyone to leave.Ĭoming from some of the team (formerly of GRIN) that had previously worked on the excellent Bionic Commando: Rearmed, Pid hearkens back to the old-school days of the platform genre – that’s not necessarily a good thing, either. Having to make his way home without use of transportation – which has been conveniently shut down – Kurt must make his way through various locales, which include a castle, a city, an attic and a space station, to find his way home. Things, however, are not so simple. Pid begins with you playing the young boy, Kurt, who has just woken up on a strange planet after missing his bus stop whilst on an intergalactic school trip. But putting that aesthetic quality aside, does the experience illuminate the mood, or does it merely divert from what could be a whimsical experience? Pid really endears itself to the nostalgic gamer with a soft spot for beautiful visual fidelity, with the addition of gameplay that will delight and infuriate all at the same time. ![]() Pid is a wonderfully strange and quaint game, coming from the Scandinavian mind hive of Might and Delight, and a debut that takes many of its cues for its gameplay from old-school platformers such as Mega Man and Bionic Commando. ![]()
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